Game Theory: Sonic Is Lying...again! (Sonic Mania)exit Full Screen

The game will have Metal Sonic

Come up on Metallic Sonic was in Sonic CD so why not bring him back here.

  • He'southward probably a boss. Maybe a Recurring Boss or bonus character.
  • Confirmed to be the boss of (you guessed it) Stardust Speedway.

Amy Rose will be a secret 4th character.

  • Either that or DLC.
  • If she IS unlockable, she'due south probably unlocked by either beating the game once, or every bit your reward for collecting the emeralds as Tails, since he doesn't have a Super Grade like Sonic and Knuckles.
    • Jossed due to Super Tails being available.
  • Completely Jossed. The but appearance of Amy in any grade in the game is via doll grade in Metal Madness' dominate, and Sega has confirmed that no DLC is currently being planned for the game.
  • Ultra Jossed with Sonic Mania Plus instead including Ray and Mighty instead of Amy.

Desert Dazzle, Final Fever, and Egg Gauntlet Zone volition all make an appearance.

They were originally planned to exist included in the Sonic CD and Sonic 2 remakes, but were given an Executive Veto in social club to maintain faithfulness to the games they were based on.

  • Confirmed for Desert Dazzle, which is returning every bit Mirage Saloon, also including elements of the scrapped Grit Colina Zone from Sonic 2.
  • Every bit for Terminal Fever and Egg Gauntlet, it's possible they may render besides; Egg Gauntlet makes sense to return if Death Egg Zone is one of the featured classic levels. Similarly, if Metallic Madness is ane of the classic zones, which is eventually confirmed to appear in the game, Final Fever may well return. We'll accept to wait and see for that one.
    • Jossed, Final Fever and Egg Gauntlet do not appear.
      • I could argue that Titanic Monarch and Egg Reverie is pretty much Final Fever and Egg Gauntlet in all but name. And then once more I still haven't played the game yet.

Similarly, at least i of the scrapped zones from Sonic the Hedgehog two will appear.

The well-nigh probable candidate is Hidden Palace Zone, given it's already a stage in the iOS remake of the aforementioned game.

  • Half-Confirmed. Mirage Saloon is based off Dust Hill and the scrapped desert stage from CD, but no Sonic 2 scrapped zones has been directly introduced.
  • Cyber City Zone makes the most sense to return out of all the scrapped S2 zones, since nosotros already have a base of operations artful for that Zone (thanks to "The Motorcar" from Sonic Spinball using tiles designed for CCZ).
    • But unfortunately, it didn't.

"Every bit you truly imagined it" will be referenced at some point in either the game itself or its marketing.

The game has some plot connection to Sonic Forces.

  • Most likely confirmed, as Sonic gets thrown into a mysterious void in the proficient ending, and the Phantom Cerise is heavily implied to be linked to Infinite.

This volition cease the plot $.25 established by the Sonic iv games.

Because this is a similar "dorsum to the roots" game, this might finish up what Sonic iv left and and then continue onwards establishing the link between classic and modern.

  • This means some of Sonic four would get retconned nigh likely.
  • Unfortunately, the preorder trailer appears to have Jossed this theory, since the lift buttons go 1, ii, three, K note Knuckles, and G note Mania. 4's nowhere to exist found, so it either takes place after Mania, or else has fallen into Canon Discontinuity.
    • Likely after Mania, the Pre-Lodge trailer didn't have a CD Elevator Button for Sonic CD, and that's Canon.
      • And if we're counting Sonic Pocket Take chances with the cast slowly transitioning from Classic to Mod...
      • CD's absenteeism from the elevator seems to mean very little, as many aspects of information technology are represented in Mania. Sonic 4 is probable yet catechism, simply set several years afterwards.

The player will exist able to change Sonic's moveset into the ones he had in previous games.

Enabling mechanics like the Insta Shield was already a secret feature in Taxman's previous Sonic remakes. Megamix, for that thing, also allowed the player to do this.

  • Perhaps collecting Chaos Emeralds will internet the thespian new moves for each Emerald you lot collect? Would make for a unique incentive for collecting all the Chaos Emeralds, at least.
  • Confirmed. Abilities similar the Insta-Shield and the Peel-Out are Get Blue Spheres unlockables, but can only exist used in No Salve mode.

Super Tails and Super Knuckles volition return.

Beingness a celebration of the archetype series, it will make sense they would bring back the super forms of the characters, last seen in Sonic Heroes.

  • Actually, Super Tails and Super Duke haven't been seen since Sonic iii & Knuckles. In Heroes, Sonic was the simply one who actually turned Super. Tails and Knuckles merely had glowing energy force fields that gave them the ability to fly around them.
  • Izuka has also stated that the Super Emeralds were only meant to be included as a lock-on bonus, and so Super Tails would need to be Retconned into being usable with the Chaos Emeralds if that grade is to be used at all. Super Knuckles is probably all merely confirmed; he was usable in the mobile port of Sonic ii, and then I don't see the squad excluding Super Duke from Sonic Mania; Knuckles is playable, I can only assume he'll be able to enter Special Stages to grab Chaos Emeralds...it simply makes sense.
    • Confirmed. Although Super Tails didn't have his Flicky regular army back in S3&K... which is a bummer, actually.

Somehow, the story will feature two Sonics.

When Sonic's new sprites are shown in the trailer, there'south some other Sonic with the sprites from the commencement game subconscious behind him. Too, the title carte du jour for each level features a suspicious cyan along the blue, orange and red colors of the STK trio...

  • Confirmed, so a sure extent. Metal Sonic and Silverish Sonic appear, then technically there are 3 Sonics. However, one is a i-off dominate fight and the other is an obscure cameo.

This is in a similar vein to Sonic the Hedgehog 4 taking place between Sonic 2 and Sonic CD, and would also explain some of the trappings and features from Chaotix appearing in this game.

  • Sonic iv wasn't fix between Sonic two and Sonic CD. It was set subsequently all of the archetype games.
  • Yep, Sonic 4 is ready later on Sonic 3, and Episode II blatantly shows information technology as definitely being after CD.
    • Confirmed. This game takes identify directly after Sonic 3 & Duke.

At the end of Sonic Generations, Archetype Sonic and Tails return to their own fourth dimension. All the same, information technology's very common for stories involving fourth dimension travel to end with the protagonist'southward own fourth dimension in a noticeably different state than it was before, to the point that it could be considered a new timeline altogether (this happens at the ending of Dorsum to the Future Office I, for instance); this means that Sonic Mania might not only have place in an alternate timeline from that of the "Main" series, but might likewise be the beginning of a full Continuity Reboot.

  • Possible, mayhap allowing for a unlike telling of events betwixt classic and mod games.
  • I severely doubt Sonic Mania is going to be a continuity reboot; we already have confirmation of a new main-series title that ties itself to Sonic Generations, after all. My personal guess is information technology'd take identify sometime after Sonic iii, merely before Sonic 4.
    • Jossed. This game takes identify afterward the events of S3&Grand.
      • Jossed once more, as confirmed by Classic'due south advent in Sonic Forces.

Glitch Sonic and Blue Knuckles will appear as skins

Both volition be Ascended Glitches.

Mecha Sonic will return as a boss.

He was a boss in Sonic ii also as Sonic and Knuckles. For one boss battle he will transform again into Super Mecha Sonic. 1 of the boss battles will have you lot fighting Mecha Sonic and Metal Sonic at once.

  • Partially confirmed: Metal Sonic is the boss of Stardust Speedway, and part of his boss fight involves him teaming up with a different mechanical Sonic clone. However, instead of Mecha Sonic, information technology turns out to be Silver Sonic... from the 8-flake version of Sonic 2.

Sonic Mania will be a surprise launch title for the Nintendo Switch.

Because both will launch around the same time frame and that Project Sonic will be coming out later, it seems very likely.

  • Officially confirmed, though not for launch. [1]

Shadow, Metal, and Tails Doll volition exist hole-and-corner characters.

  • Jossed. However, Metal Sonic does appear as the boss of Stardust Speedway, and there is a similar Tails Doll substitute reminicent of Amy Rose's Classic blueprint.

There will be multiple underground playable characters based on heroes throughout the series.

Each of them will have a simple but unique abilities, also equally the ability to Spin Nuance, in the same vein as Tails and Knuckles differentiating from Sonic. Some can also simply be palette swaps of the master trio. Each grapheme would get their own Classic Grade, if they don't accept i already. A few possibilities are:

  • Amy Rose: Wider leap-attack range and power with her Hammer.
  • Mighty the Armadillo: Wall Spring
  • Knack the Weasel/Fang the Sniper: Palette Swap of Knuckles
  • Shadow the Hedgehog: Tin can Air Dash à la the Flame Shield. Also, if Super Mode is sectional to Sonic and not Tails or Knuckles, he would be able to go Super Shadow.
  • Cream the Rabbit: Palette Swap of Tails.
  • Blaze the Cat: Can Double Jump à la Thunder Shield, and has an immunity to fire. Also, if Super Mode is sectional to Sonic and non Tails or Duke, she would be able to become Burning Blaze.
  • Silver the Hedgehog: Would be able to Hover short distances, as well as automatically drag rings in via telekinesis à la Electric Shield. Also, if Super Mode is exclusive to Sonic and not Tails or Knuckles, he would be able to become Super Silverish.
    • Sadly though... they're all Jossed. Notwithstanding, there is a very exception of Fang and Amy both appearing in this game... as an illusion preformed by the Heavy Magician and a doll reminiscent of Tails Doll, respectively.
    • As of Mania Plus, Mighty is now a player character. And information technology's likely he'll have the wall jump back.
      • Mighty apparently has a new move called the "Hammer Drib", much like Sonic'south Drop Dash; but in a unlike way.

Somewhere in the game, that barrel from Funfair Dark Zone, Deed 2 will be referenced

  • Either through a similar (but amend explained) obstacle or a background graphic.
    • Confirmed to a bottom extent. Printing Garden Zone Human activity 1 features a spinning disc similar to the ones from Sky Sanctuary Zone, though its design bears similarities to the butt itself.

Name the Zones that volition reappear in this game.

They said that they volition return remastered versions of the Zones from Sonic 1, Sonic 2, Sonic CD and Sonic three & Knuckles, and Green Hill Zone and Flying Bombardment Zone are going to return, and then why not? This is but for fun, and the winners will exist bolded.

  • Stardust Speedway: Why not bring back one of the most iconic Zones from Sonic CD, and have it tied into Studiopolis Zone?
    • Confirmed; Deed i takes place in the Past, while Act ii is fix in the Present. Withal, Studiopolis Zone is connected to Chemic Found Zone instead.
  • Mystic Cavern Zone: Can't think upwardly a practiced reason, but I'yard sure a cave level volition fit into Mania just fine.
    • Jossed.
  • Sky Sanctuary Zone: Well, why not?
    • Jossed, just it does get a brief nod at the end of Knuckles' Lava Reef boss.
  • Decease Egg Zone: Information technology is one of the iconic Zones and the Death Egg was a major function of Mega Drive Sonic games.
    • Jossed.
  • Labyrinth Zone: I'1000 pretty sure the level design will fit in nicely with this Zone, and making the water sections less challenging. In fact, we've seen Green Colina 9 or 10 times already, then why non for the other Zones, aswell?
    • Jossed.
  • Chemical Plant Zone: Of class, information technology happened back in Sonic Generations, but... information technology's just my opinion. I just love to see the players' looks on their faces when meeting upon the pink water of DOOM.
    • Confirmed. And for an added bonus, the infamous pinkish water seen in Deed 1 fills upwardly the stage quickly than it should have in the original. Looks like we might run into the Classic Sonic veterans' faces on this struggle after all.
  • Collision Chaos: If we're post-obit the top most WMG, then why not bring back this Zone in order for information technology to piece of work?
    • Mirage Saloon already covers the pinball flippers and the specific brittle bumpers that were unique to Collision Chaos.
      • I meant the to a higher place WMG involving Metallic Sonic. In the original game, he outset appears in that zone, kidnapping Amy Rose.
    • Jossed.
  • Angel Island Zone: Of course, if Knuckles is going to have a significance in the story of Sonic Mania, why non bring back the starting level of his debut game?
    • Somewhat confirmed - while not playable, the game'southward opening cutscene takes place here.
      • And plainly I was correct about the onetime sentence; Duke is indeed starting time shown in Affections Island in this game.
    • Confirmed for Encore Mode.
  • Sky Chase Zone: It'll be a smashing opportunity to have the Tornado involved within the story. And if playing every bit Tails, Sonic volition pilot it.
    • Jossed, just Mirage Saloon Act 1 is nigh-identical in spirit, and Sonic does indeed pilot the Tornado when you play as Tails.
  • Fleck Brain Zone: The concluding level of the original game has to brand a reappearance here. Bonus points if information technology has Human activity 3's Labyrinth Zone-like construction.
    • Jossed. While its proper name was seemingly leaked in an early game dump, it is not in the terminal game as itself. Nonetheless, the extremely similar Metallic Madness is in and its Human activity 1 boss is derived from the final boss of the first game. Plus, Titanic Monarch is mainly a mash up of Scrap Brain and City.
  • Casino Nighttime Zone: It'south one of the most famous Zones in the unabridged serial and easily the near recognizable from Sonic 2 (autonomously from maybe the aforementioned Chemical Plant). Bonus points if there's a nod to its visual fashion from the prototype.
    • Jossed.
  • Marble Garden Zone: I chose this for a remastered zone candidate because of the spinning tiptop gimmick. Then again, we take the Past version of Stardust Speedway, so?
    • Jossed, though Stardust Speedway Act i uses several of its mechanics.
  • Ice Cap Zone: Like the Mystic Cavern Zone example above, why non take the water ice level return in this game?
    • Jossed.
  • Wacky Workbench: I can clearly hear those bounce noises from the original zone in the gameplay for Chemical Establish, this might also return and improve non force the bouncy flooring gimmick on united states.
    • Jossed, simply a couple of nods to it are given in zones such equally Flying Battery.
  • Lava Reef Zone: If Angel Isle doesn't make it in, this would exist a practiced second chance. I also hope Hidden Palace is connected to information technology.
    • Confirmed, and Hidden Palace does appear in Knuckles' story.
  • Launch Base Zone: Information technology'south a possibility. I retrieve I saw a handbag with the Sonic the Hedgehog logo on a Twitter post. Tin't recollect what it was, you'll have to await information technology up. Other than that, I hope this zone makes a reappearance.
    • Jossed. Only i gimmick from information technology appears in Press Garden Act i.

The special stages will Not exist based on Sonic 2'southward.

At that place'due south Sonic 1, Sonic CD, and Sonic 3 style ones fifty-fifty not counting the possible Knuckles Chaotix style, or anything new/based on the Advance trilogy, nevertheless there's yet a huge amount of Sonic 2 special stages.

  • Confirmed: the premise is a combination of CD'due south and Chaotix'due south Special Stages. In that location'south a single UFO holding the Chaos Emerald that Sonic, Tails or Knuckles must hunt down and hit, but all the while he's losing rings, and if he runs out, the stage ends. Boosted rings tin can exist picked up to extend the timer, and collecting a certain number of blueish spheres on the track increases the role player'south running speed.

If Stardust Speedway takes identify entirely in the past...

So the Act 2 music would take a hypothetical "What if Spencer Nilsen was able to compose new By music?" approach.

  • Jossed. The terminate of Act 1 has Sonic time-travelling to the present for Act 2.

The M in the elevator doesn't stand for Sonic and Knuckles, only Knuckles' Chaotix.

Since S&G is commonly grouped in with Sonic 3 in by Sonic 3 and Knuckles, it makes more sense to lump the games together and instead of Grand be Chaotix. (Although it does bring to mind why they didn't put CD on the elevator button.)

Stardust Speedway volition get its Present version

For lack of a time travel mechanic, information technology volition occur as the deed transition from act i to act 2. The boss battle volition so accept place in i of the hereafter environments (possibly the Bad Futurity until Sonic beats the boss, at which signal the stage transforms into the Good Time to come for the end-of-human activity sequence).

  • Confirmed, with the sole exception being that the boss boxing with Metal Sonic takes place in the nowadays besides.

The special stages will be a mix of all the archetype Sonic games special stages.

It volition take parts from Sonic 1, Sonic 2, Sonic CD, Sonic iii, and Knuckles Chaotix special stages and mixing them together to make something new.

  • Partially confirmed — the Special Stages seem to have influence primarily from CD and Chaotix (of all things), with a little of Sonic 1 and the Saturn version of Sonic 3D in terms of visuals.

The game takes place in the alternating dimension where the Classic Sonic from Sonic Forces comes from.

Subsequently all, the Sonic from this game and Archetype Sonic from Forces both know the Drop Nuance: a movement which was neither seen nor mentioned earlier these games. Also, these games are both Sonic's 25th Anniversary titles, and then information technology would be intersting to see them connected storywise, fifty-fifty by something as elementary equally this.

  • Non confirmed however, simply very likely; the sound that occurs when the Phantom Ruby activates is very similar to Infinite's audio when the uses his cube power, and the true ending features Sonic beingness sent past a portal fabricated past the Ruddy to an unknown location; where he does the pose he does in the Trailer for Forces.
  • This is also backed by the supposed continuity issues Mania has in relation with Sonic 4. The former taking place in another dimension in which Sonic 4 and onwards never happen would explain them.

The "odd energy reading" mentioned in the manual is coming from, or is at to the lowest degree related to Infinite.

The trailers for Sonic Forces have shown Infinite to have reality-warping powers, and the Classic Sonic in that game is able to use the Drop Dash, every bit mentioned to a higher place. If Infinite is the energy source described in the transmission, information technology'southward probable that the remastered Zones are beingness produced or at least modified by Infinite in an attempt to halt Sonic and Co'southward progress. That would explain the Death Egg Robot'southward out-of-identify appearance in Light-green Hill.

  • Maybe confirmed. The Phantom Ruby bears a resemblance to the precious stone on Infinite's chest, and the sound effect when Sonic is pulled into the portal in Mania's true end is the same as the audio used for Infinite's cube power; Tails is also baffled by Infinite'due south energy readings in the Forces trailer and says "they don't make any sense", and Mania's true catastrophe as a whole implies some sort of connection to Forces.

The Green and Pinkish Spheres from the "Blue Sphere 2" tech demo will make an advent in Mania'south new Blue Sphere layouts.

Well, it'due south at least a risk to recycle something from Taxman and Stealth'southward Sonic iii & Duke demo if nix else is gonna come from it...

  • Confirmed. Completing all 32 stages of Blue Spheres unlocks a second ready of "Mania" stages that introduces the new colors.

The Blueish Sphere bonus stages volition be used to unlock bonus content.

Using a quondam Special Phase as a Bonus Stage would be too complicated a setup to use information technology merely for powerups, lives, and/or continues (especially since the latter two are largely inconsequential). Plus, a recent interview from Polygon, which got to play through a Bonus Stage to completion, revealed that the ultimate reward for chirapsia one is a statuary coin. It's probable that these coins tin can be collected and so used to purchase bonus content like concept fine art, alternating music tracks, or perhaps fifty-fifty extra characters (this is the same team behind Megamix, after all). Equally a further aside, it's possible that getting a Perfect could accolade a bonus coin (since otherwise at that place'd be no incentive to exercise it).

  • The Extras bill of fare has 32 circular slots on information technology, and then this seems to be gaining momentum. This also ways that there volition either be 32 Blue Spheres stages, with i money each, or at that place volition be sixteen stages, with ane coin awarded for completing the phase and some other for getting a Perfect.
    • Confirmed. There are 32 Bluish Sphere stages, and completing them awards medals that unlocks bonus content. Gold medals are awarded for Perfect wins, but zip specific is unlocked from getting all the golds.

Eggman sends Sonic into a majestic void in the catastrophe of Sonic Mania and the beginning of Sonic Generations. The purple void is the Time Eater.

  • Jossed. Classic Sonic was in Green Hill when he got kidnapped by The Fourth dimension Eater in Sonic Generations.

Dr. Eggman killed Sonic

.The "purple void" is really a black pigsty. The "new ability" is Dr. Eggman having the ability to create black holes.

  • Alternatively he sent Sonic hurling into the sun.
    • Jossed. It is most likely that Mania!Sonic was sent into Sonic Forces. His sudden appearance in that game's trailer says and then otherwise.

Dr. Eggman created a Sonic Doll, Knuckles Doll, and a Metal Sonic Doll at this betoken of time.

The Purple Gem everyone is after is a Time Stone.

  • Jossed. Its official proper name is the "Phantom Cherry-red".

Sonic Mania will accept DLC.

Space will be the first to be included.

  • Confirmed with the Mania Plus update released in 2018 (though sans Space, but it does have Mighty and Ray.

The Phantom Ruddy ruined the Super Emeralds.

Trekking through Lava Reef with Knuckles takes you lot to Hidden Palace where yous'll find them. Withal they are all grayed out and cracked.

  • It's also possible that the Super Emeralds were more powerful simply less stable than the Chaos Emeralds, and the events of S3&K stressed them to the betoken where they became unusable.
  • Officially, the Super Emeralds that appear in Mania are stone replicas, though where the real ones are is anyone'southward guess.

There are withal 6 Phantom Rubies somewhere in the globe.

I mean, disallowment the Principal Emerald (which is given last its name), this series doesn't just practise one powerful jewel. Simply seven of them. The remaining 6 only haven't (thankfully) been plant.

The PC version tin be modded.

Considering that the dev squad backside this game got its start modding the classic Genesis games, there's a pretty good risk they'll leave most of the game content in a state that fans with the proper know-how can admission it to create their own stage layouts, character graphics, or even entirely new zones. This is helped by the fact that the PC version of Sonic Generations itself has a thriving mod customs.

  • I'd honestly like that; Sonic Mania equally part of the Steam Workshop is a pretty unique idea if you enquire me.
    • What if that's the reason they delayed the game; not for "optimization" but to ensure the Workshop and tools piece of work?
      • Actually, it got delayed because of pocket-size bug fixes and the Denuvo DRM implantation, non because of the Workshop. However, the DRM issue got fixed and so at to the lowest degree anyone can add in mods at present.

Duke' Chaotix features Mighty instead of Sonic considering...

Sonic has disappeared, cheers to the final battle in Mania. This doesn't count his cameo in the game's True Ending.

  • To accept this WMG even further, the bad ending of Duke' Chaotix might really be the canon catastrophe, considering of the upcoming Sonic Forces.

Studiopolis Zone takes place in the urban center in Chemical Plant Zone's background.

Since Studiopolis comes right afterward Chemical Plant and is accessed via high-speed tube, this is entirely possible.

Lava Reef Zone is more "open air" than earlier because the Death Egg launch in S&K blew off the top of the volcano.

Eggman'south meddling with the timeline caused the events of Sonic 4 to exist erased

The Time Eater, while leaving much of the timeline intact with its destruction, caused some permanent harm in a few places, most notably Sonic iv. This is why Sonic 4 is retconned out of existence as Sonic 3&One thousand's "true" sequel. Possibly, information technology caused the enkindling of the Phantom Red, which altered the timeline.

The Egg Reverie Zone...

...is really Eggman's dream.Wizeman and Reala are around and they nudged Eggman to take that dream.

  • "Reverie" also means 'a state of being pleasantly lost in one'southward thoughts', in other words, a daydream. If this were the example, and so where'due south the Eggman Empire in the background, since that was his dream/goal?

The game volition eventually exist released on mobile devices.

  • The game runs on the aforementioned engine as the remakes of Sonic 1, 2, and CD, and they work on mobile just fine. All it would take is some visual tweaks and the mobile controls to be ported over.

This is a parallel dimension version of Sonic iv.

  • The two games accept the same bones premise, except Mania has the Phantom Ruddy. Forces' Classic Sonic comes from Mania, while Generations' Classic Sonic is actually a different timeline/dimension, which then becomes Sonic four.

In Oil Ocean Zone Act 2, the player characters not in employ are following you and pull switches for you whenever you're in a sub or the boss fight.

It would explain why when y'all go out a sub, the fumes accept been reset, and why the fumes don't appear at all during the dominate. They don't pull switches for you when you're in the main body of the Act considering a. they see you lot as the leader of the pack and go out the responsibility to you and b. they're too busy fighting other Badniks or going through obstacles to aid out. Once they encounter that yous've gone someplace where there'southward no switches, they'll stop what they're doing and take over on switch duty.

Mirage Saloon Zone starts with Sonic, Duke, and Tails all together, if for a brief moment, it would exist fair to presume that Knuckles follows Sonic and/or Tails throughout the Zone and continues post-obit after using the gun-cannon to become to OOZ.

How Zones that didn't make the cut would've been remixed if they were put into Mania

  • Sonic 1:
    • Spring Grand Zone: Would have the plunger springs from Casino Night Zone.
    • Labyrinth Zone: Wold have elements of Tidal Tempest, and a boss battle similar to the escape scene in Act 3 but with some stops where you have to fight and actually damage Eggman's latest contraption.
  • Sonic 2:
    • Casino Nighttime Zone: Human activity two would use the visual assets of its Sonic two prototype version, and have some elements of Sonic the Hedgehog Spinball.
    • Hidden Palace Zone: Would take elements of Mystic Cavern Zone (referencing the two zones' connectedness in the smartphone ports of Sonic ii), with the boss fight taking place in a spike pit. Alternatively, the original Mystic Cave Zone is Act 1 and Hidden Palace is Human action 2.

Mighty and Ray will take a style in the aforementioned vain as Sonic and Tails

given how they are practically alternate versions of Sonic and Tails (Mighty being heavily based on Sonic's sprites and a early epitome of him in evolution. While Ray is a very breathy Suspiciously Like Substitute to Tails.) It would be a very missed oppertunity if these two don't get the classic Sonic+Tails way treatment.

The Sonic mania split timeline theory

Basically the reason why Classic Sonic in Generations is past Sonic and Forces is an AU Sonic. Is because of a split timeline created by the events of Sonic Generations. After Classic Eggman returned to his timeline he remembered all of the events of the by so far including Anarchy which is the starting point of the modernistic timeline. Knowing that Chaos would betray him he simply doesn't intermission the Main Emerald, Create the E-100's, free Shadow, upgrade Metallic Sonic, and so on which would set the stage for his future failures. And basically negate the events of the modernistic Sonic games. Of course the Phantom Ruby happens and everything falls apart anew.

  • This theory leads to a instance of fridge horror when y'all realize that without Shadow no one will be able to end the Black Arms when they return to earth.

Encore Fashion will feature the Super Emeralds.

With the concept of Encore way being a complete remix of the game'southward levels layout, at that place volition nearly likely be special rings in there, maybe to entice players to find them (as well equally add challenge for players to the new layouts past removing the Chaos Emeralds) The Super Emeralds volition be optional for a new batch of special stages. This might not be totally out of the question as both text and graphics relating to the Super Emeralds / Hyper forms are already in the game, currently unused. This may also requite Sonic Tails and Knuckles their original Hyper (Super in Tails'south case) abilities while giving similar buffs to Mighty and Ray.

  • The reveal of unique (and noticeably more difficult) Special Stages for Encore Mode lends farther acceptance to this theory.

Players volition be able to choose the Com character

In the logical side by side step from Knuckles way. Plus may actually feature the ability for players to use a similar feature to the structure of Sonic Accelerate 3. Example having Sonic and Mighty or Knuckles and Ray.This troper believes this may be possible by this from screenshot [ii] Famitsuu magazine. At that place is also [3] This Screenshot where it looks like Sonic is beingness followed by someone Reddish. While people may jump to say this is & Knuckles style in upshot. The hue of red this sprite is doesnt friction match with the more pink scarlet Knuckles is within Mania Leading to the possiblity it is Mighty.

  • Confirmed. Yous chose the player grapheme and have a choice of leader from Mighty and Ray in the beginning of the game. Equally the game goes on, yous can find other characters in monitors ala 1-Up boxes. In that case, it was Sonic with Mighty post-obit him.

Information technology'south highly unsaid the Blood-red has some sort of sentience to it, unlike the Anarchy Emeralds. It seems to amplify and power up others, as seen with the Difficult Boiled Heavies, just it also corrupts them and makes them greedy-the Heavy King was one time a soulless Egg-Robo simply the modify led it to try and usurp Dr Eggman. The Phantom Carmine, like the 1 Band, is the extension of some greater scope villain'southward power and essence, possibly even a Soul Jar holding the villain subsequently his original body was destroyed. Dr Eggman himself is unaffected holding the Phantom Ruby because he'south that full of himself. It's possible whoever made it or whatever it embodies had some hand in the Chaos Emerald'due south history.

Encore Mode is an alternate timeline to Mania Adventures

Both Encore Way and Adventures brainstorm the same fashion: Sonic returns to his own reality via a Phantom Crimson portal. All the same, in Adventures he'due south busy waving cheerio to someone, which is how he went out in Forces. Meanwhile in Encore Mode he returns as he left Egg Reverie, being floated past the Phantom Ruby. Thus, it's possible to conclude that Encore Fashion takes place in a reality where Sonic never visited the fallen world of Forces after the Egg Reverie battle and Adventures is the one where he did.

After Infinite is browbeaten in Sonic Forces, he fades away with little explanation beyond existence a likely Eggman contingency. The Red has the ability to bound both dimensions(it goes from the Archetype to Modernistic dimension) and timeframes(since Classic and Modernistic are however different time periods), so what if Infinite was sent to the Classic dimension similar Classic Sonic was...except before the events of Sonic Mania? The Phantom Reddish image he has either was used by the aboriginal Echidnas to create the finalized Phantom Ruby, or became the true Phantom Ruby and Infinite lost possession of it. The latter could open a story for the Classic characters that never showed up in person in Sonic Mania, maybe even the Classic versions of Modern characters to debut-they were busy fighting a displaced Infinite and sealed the Phantom Cherry-red up in Angel Isle. Only for Clasic Eggman to discover information technology and get it sent to Modern Eggman, who used it every bit the footing for Space'southward Phantom Ruby image. An infinite loop of cause and effect.

About of the game'south zones is a hallucination.

The Phantom Red doesn't teleport people. It's chief usage is creating illusions and mass hallucinations, as Sonic Forces demonstrates. Eggman uses the Phantom Ruby multiple times in Sonic Mania to endeavour and preclude Sonic and Co. from but speedrunning straight to his base of operations. Going in society:

  • Angel Isle Zone - The existent deal, and likely where the first few zones have place in reality.
  • Green Hill Zone and Chemical Plant - Illusions.
  • Studiopolis - Maybe an illusion, every bit information technology's directly connected to Chemical Plant Zone.
  • Flying Bombardment and Press Garden - Not illusions.
  • Stardust Speedway - Illusion, but Tiny Planet beingness chained back to Sonic'due south world is non. There would be no real need to chain Tiny Planet if it was only an illusion made by Eggman.
  • Hydrocity Zone - Illusion.

The residuum of the zones afterward Hydrocity (Mirage Saloon, Oil Bounding main, Lava Reef, Metallic Madness, Titanic Monarch) are not illusions. This is also how the palletes are inverse in Encore mode.

Certain, we saw that Eggrobo… die… at the stop of Knuckles' story in S3&K, just at the same time, the five Eggrobos sent to investigate the Phantom Blood-red were described in the manual equally the most elite ones Eggman had before they were upgraded into the Hard-Boiled Heavies. And it's still possible that Eggman might've rebuilt that item Eggrobo from any he could detect (like he'southward done with Metallic Sonic multiple times), so combined with how Heavy King shows up to personally steal the Master Emerald and fight Knuckles in Lava Reef, information technology would make for some fitting storytelling.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/WMG/SonicMania

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